This chapter describes a large number of mathematical utility functions provided by QuickDraw 3D that you can use to perform mathematical operations on points, vectors, matrices, and quaternions. It also describes the trigonometric and other standard mathematical routines that QuickDraw 3D provides.
To use this chapter, you should already be familiar with the basic definitions of points, vectors, matrices, and quaternions that are in the chapter "Geometric Objects."
QD3D Book | Chapter Contents | Next |