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QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Mathematical Utilities

Overview

This chapter describes a large number of mathematical utility functions provided by QuickDraw 3D that you can use to perform mathematical operations on points, vectors, matrices, and quaternions. It also describes the trigonometric and other standard mathematical routines that QuickDraw 3D provides.

To use this chapter, you should already be familiar with the basic definitions of points, vectors, matrices, and quaternions that are in the chapter "Geometric Objects."

Contents

About the Mathematical Utilities

QuickDraw 3D Mathematical Utilities Reference


© 1997 Apple Computer, Inc.

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